Daniel Acevedo

*This project is currently in early development. As a result, this page and its content is under construction and actively evolving.*

Mech Believe MEGA BRAWL!!

Technical Designer / Combat Designer

Platform: PC
Engine: Unity
Team Size: 20+
Duration: In development
Winter Showcase build available On Itch.io!

Tools Used:
  • Unity
  • C#
  • GitHub
  • ClickUp
  • Figma
Description:

Mech Believe MEGA BRAWL!! is 3D top-down roguelite/robot builder. Build your own robot and battle other kids to beat the final boss, the class brat Bentley!

My Responsibilities:
  • Designed combat systems for an upcoming 3D top-down hack-n-slash roguelike game, including player melee mechanics, dodge/dash systems, and modular robot part abilities
  • Created enemy design framework encompassing common and elite enemy types, attack patterns, abilities, traits, and AI behavior trees for combat encounters
  • Collaborated with engineering and art teams to implement combat mechanics, enemy behaviors, and robot customization systems
  • Developed major game systems including robot part slide decks, macro sheets, and pathing for elite enemies in arena-based combat
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