Daniel Acevedo

*This project is currently in early development. As a result, this page and its content is under construction and actively evolving.*

Masterworks of Horror

Lead Narrative Designer / Card Designer

Platform: Mobile / PC
Engine: Unity
Team Size: 50+
Duration: In development

Tools Used:
  • Unity
  • Perforce
  • Jira
Description:

Masterworks of Horror is a fast paced PvP Card game that has real time gameplay. Engage in a literary battle of cards and stories from 4 legendary authors of horror. Defend your Masterworks, destroy your opponent’s, and become the true master of horror.

The game is playable on both PC and Mobile platforms across a network. Matchmaking will be available between PC and Mobile.

My Responsibilities:
  • Served as initial designer for all cards within Masterworks of Horror
  • Researched and analyzed classic literary works to extract thematic elements and characters for an upcoming PVP card battler
  • Collaborated with game designers to transform literary concepts into compelling gameplay mechanics through original keywords that create gameplay synergy
  • Curated appropriate epithets and flavor text from source materials to enhance card narratives while maintaining thematic consistency
  • Developed a comprehensive story outline using a three-act structure to support player engagement
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